5G Edge-XR will demonstrate how a combination of 5G networks and an Edge-GPU based architecture can support a range of high-end XR services that will serve industries as diverse as Construction, Retail, Sports Broadcasting and Dance Education. You can find more about each of the use cases below.
Boxing
Real-time video hologram on the viewers coffee table. Live action and replays can be viewed from any angle.
Stadium
An AR experience for sports fans within stadia. It will offer game stats, and player data, virtual off-side guides and ball trajectories all overlaid onto the live action.
MotoGP
An AR immersive MotoGP sports fan experience. It involves streaming video from multiple sources to an AR viewing device which may be glasses, or to a tablet/phone.
Dance
A live streamed AR dance class hosted by a remote dance artist presented as a virtual avatar using real-time volumetric video.
AEC
Architectural, Engineering and Construction use case, where a building can be conceived, designed, engineered and then deployed as a 3D model off and on site.
Retail
Automotive Sales use case where photoreal VR can help buyers customise, visualise and interact with their new car and the brand at the dealership and at home.
Health
The health prototype is a specualtive use case. We know clinicians can benefit from advanced forms of representation such as VR and AR when interpreting 3D medical images. In the course of the project, we would like to understand whether technologies, such as 5G and Edge-based GPU clusters, can improve the way that clinicians access such imagery.